Peckham Estate, postal 9135
Gangs run the postcode
Gangs are the spine of DRILL UK: they hold turf, run the trap, settle scores, and give new arrivals somewhere to belong from day one.

Peckham Estate, postal 9079
You get placed, not left to wander
Most servers make you hunt for a crew. Here one finds you.
Early in your first session someone will have the placement conversation with you: which gang suits you, or which job if the other side of the city is more your thing. It is a chat, not a form.
By the end of it you have
- People
- A postcode
- A reason to log back in tomorrow
Peckham Estate, postal 9134
Who holds the turf
Every gang turf on the map, drawn where the server draws it and coloured by the crew that holds it. Updated every hour.
City report
Swipe sideways to see the whole city.

- Rockford HillsHale
- MorningwoodAltrincham
- Richards
MajesticAltrincham - Little SeoulChinatown
- Mirror ParkBroughton Park
- StrawberryPeckham Estate
- RanchoBrixton
Hill - Chamberlain HillsPeckham Estate
- DavisBrixton
Hill - Pillbox HillBirmingham
- Textile CityBirmingham
- Mission RowBirmingham
- Downtown VinewoodSalford Quays
- West VinewoodPrestwich
- BurtonSalford Quays
- Vespucci
CanalsCoventry - AltaSalford Quays
- Cypress FlatsLewisham
Grove - VespucciTankerton
Beach - HawickSalford Quays
- East VinewoodBroughton Park
The county

- GrapeseedEdinburgh
- Sandy ShoresNorthwich
- Paleto BayGlasgow
- Dashed outline: no gang holds it
- Patterned: gangs whose colours look alike. Each pattern sits beside its gang in the list
- Dark fill with a white edge: a gang whose colour is black
Who holds what
Peckham Estate, postal 9136
The city is better with backup
Alone
The city is a big place that does not know you exist.
In a gang
You have territory you recognise, people who notice when you are on, and a share in something that was here before you and grows while you play.
Players who join a crew early stay longer and have more fun on the way up.




Peckham Estate, postal 9133
Crews rise week by week
Crews rise by putting the work in week after week:
- Activity on the streets
- Moves on the map
- Moves on the map
- Keeping the postcode theirs
Progress shows, and the city notices.
What a name is worth
Reputation arrives in the room before an established crew does, and doors open for the ones that last.
Peckham Estate, postal 9081
How you actually get in
Recruitment happens in the city, face to face.
Be around.
Be useful.
Be someone a crew would want standing next to them.
Colours mean something here: members act together wearing their gang's clothing, so when you are in, everyone can see it.
The gang rules in full
Peckham Estate, postal 9087
Before your first war
These are the four gang conduct rules, word for word. They are not the whole of gang life: initiation and taxing have their own sections in the rulebook and both bind gangs, and kill on sight only exists in redzones and under gang turf rules. Read all three sections.
Initiation
Gang initiation covers one block and lasts two minutes, counted from each time initiation happens. Every fresh initiation restarts the two minutes, and the fight is over once two minutes pass with none.
Colours
Only members of the same gang wearing two or more matching gang clothing items may act together.
Allies
Allied gangs may only get involved if they are present and clearly declared together before initiation starts.
After the start
Announcing allied involvement after initiation has started does not count.
Pick a side.
No whitelist. If the city has a free slot, you are in.